Your Point Of View; Card Nerfs.
- Posted in: Card Discussion
Completely disagree on the Innervate spell tho. If you will nerf that class card on Druid, this class will become the next Paladin, because it has weak early game, and depending on the deck, that they are playing against, games would be over before turn 5 if not for Innervate.
Completely disagree on the Innervate spell tho. If you will nerf that class card on Druid, this class will become the next Paladin, because it has weak early game, and depending on the deck, that they are playing against, games would be over before turn 5 if not for Innervate.
Actually you make a good point. I completely agree with you. That card gives more agressive druid decks a tempo edge. I’m often sick seeing the crazy combos that can come out unexpectadly with the Innervate, because it is hard to count the damage that could be done with 2 extra mana every turn.
Innervate: I believe that the most frustrating thing about innervate is its absurd turn 1/2 potential. Let’s face it, a turn 1 yeti is a loss except in rare situations. What i think be done, is change it to something like : 0 mana cost, give 1 crystal this turn and refill 1 empty crystal OR 0 mana cost, give 2 mana crystals this turn and your opponent has 1 extra crystal during his next turn. The point is that it still gives you mana advantage, but you should no longer be able to play a minion two turns before it would normally be played without giving your oppomemt some chance to retaliate. I put the ”OR” because it’s the druid’s theme and the downside since there is already naturalize that gives your opponent 2 cards (so it’s not tha irrelevant to have a downside in a druid card). Just my thought..
UtH: I think this card i a little on the OP side, BUT not on its own. If you put UtH in any other class, it would never be played. In my opinion, it’s the class itself that makes it too good. What i mean? Against a hunter, you cant play too many minions because of UtH. You also cant have a single strong minion because of deadly shot/hunters
Something that could be done is make the dogs from UtH NOT be beasts (i know it isn’t logical, but it would cut some of hunter’s power)
Off topic, I would like to see some more dragon thematic cards (like murlocs,beasts,pirates,demons) which synergise, since right now, a minion being a dragon is just cosmetic
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