Arena Guide: Generic Common Minions Tier List

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Introduction:
Did you ever wonder, which Common Generic Minions to take in Arena? Or if you made a mistake after picking that 0/4 taunt guy? Are you getting owned by Chillwind Yeti even though he is blank and should be bad? If yes, this is the list for you.
I’m an experienced TCG/CCG player with high arena scores, which gives me an insight into which cards are good and bad. In this article I took the time to list and rank the following cards, so that you can see and learn what actually works. I’m only talking about the common cards as they are the key to a successful arena deck and even if you get an occasional legendary you will be mostly playing and facing these kinds of cards over and over again.
Hope you enjoy it and let’s get better together!
- Wisp
- Do not EVER pick this card.
- Worgen Infiltrator
- This card is just amazing. You can leave him in ‘Stealth’ as long as you want and then you can use him to your advantage later.
- Abusive Sergeant
- Leper Gnome
- Argent Squire
- The ‘Divine Shield’ is just so annoying to deal with.
- Elven Archer
- Voodoo Doctor
- Young Dragonhawk
- Southsea Deckhand
- This card is way better, if you have a decent amount of weapons.
- Murloc Raider
- Shieldbearer
- Goldshire Footman
- Stonetusk Boar
- Grimscale Oracle
- Faerie Dragon
- This card farms Priests and Mages.
- Acidic Swamp Ooze
- Good stats and destroying weapons is awesome.
- Amani Berserker
- Buffing this guy up and enraging him is very strong and scary.
- Mad Bomber
- YOBO! You Only Bomb Once!
- Youthful Brewmaster
- Bloodfen Raptor
- Novice Engineer
- Cycling is good.
- Loot Hoarder
- Cycling is good.
- Ironbeak Owl
- Bloodsail Raider
- This card is way better, if you have a decent amount of weapons.
- River Crocolisk
- Dire Wolf Alpha
- Murloc Tidehunter
- Bluegill Warrior
- Kobold Geomancer
- Frostwolf Grunt
- Please do not pick this card. Ever.
- Shattered Sun Cleric
- So wow. Very awesome. Such 4/4 for 3.
- Scarlet Crusader
- ‘Divine Shield’… Enough said.
- Harvest Golem
- 4/4 for 3. Nice!
- Raging Worgen
- Earthen Ring Farseer
- The heal can be so useful.
- Flesheating Ghoul
- Acolyte of Pain
- Jungle Panther
- Ironfur Grizzly
- Razorfen Hunter
- Wolfrider
- Ironforge Rifleman
- Thrallmar Farseer
- Tauren Warrior
- Raid Leader
- Silverback Patriarch
- Dalaran Mage
- Magma Rager
- 1. Chillwind Yeti
- Value!
- Dark Iron Dwarf
- 6/4 for 4. That is strong.
- Senjin Shieldmasta
- Really strong ‘Taunt’-Card.
- Spellbreaker
- Decent ‘Silence’.
- Acient Brewmaster
- Cult Master
- Can be useful or useless.
- Gnomish Inventor
- Cycling is good.
- Stormwind Knight
- Dragonling Mechanic
- Silvermoon Guardian
- Ogre Magi
- Oasis Snapjaw
- Mogushan Warden
- Dread Corsair
- This card is way better, if you have a decent amount of weapons.
- Silver hand Knight
- 6/6 for 5. I take that any day
- Venture Co. Mercenary
- 7/6 for 5. A huge threat, but it can backfire.
- Stranglethorn Tiger
- Very solid card overall.
- Fen Creeper
- A really nice ‘Taunt’-Card.
- Spiteful Smith
- This card is way better, if you have a decent amount of weapons, but it is still good without weapons.
- Frostwolf Warlord
- Gurubashi Berserker
- Darkscale Healer
- Stormpike Commando
- Booty Bay Bodyguard
- Nightblade
- Boulderfist Ogre
- Value!
- Frost Elemental
- Freezing stuff is so annoying.
- Lord of the Arena
- ArchMage
- Reckless Rocketeer
- Windfury Harpy
- Priestess of Elune
- Stormwind Champion
- War Golem
- Core Hound






