Arena Guide: ...

Arena Guide: Generic Common Minions Tier List

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Introduction:

Did you ever wonder, which Common Generic Minions to take in Arena? Or if you made a mistake after picking that 0/4 taunt guy? Are you getting owned by Chillwind Yeti even though he is blank and should be bad? If yes, this is the list for you.

I’m an experienced TCG/CCG player with high arena scores, which gives me an insight into which cards are good and bad. In this article I took the time to list and rank the following cards, so that you can see and learn what actually works. I’m only talking about the common cards as they are the key to a successful arena deck and even if you get an occasional legendary you will be mostly playing and facing these kinds of cards over and over again.

Hope you enjoy it and let’s get better together!

0

  1. Wisp
    • Do not EVER pick this card.

1

  1. Worgen Infiltrator
    • This card is just amazing. You can leave him in ‘Stealth’ as long as you want and then you can use him to your advantage later.
  2. Abusive Sergeant
  3. Leper Gnome
  4. Argent Squire
    • The ‘Divine Shield’ is just so annoying to deal with.
  5. Elven Archer
  6. Voodoo Doctor
  7. Young Dragonhawk
  8. Southsea Deckhand
    • This card is way better, if you have a decent amount of weapons.
  9. Murloc Raider
  10. Shieldbearer
  11. Goldshire Footman
  12. Stonetusk Boar
  13. Grimscale Oracle

2

  1. Faerie Dragon
    • This card farms Priests and Mages.
  2. Acidic Swamp Ooze
    • Good stats and destroying weapons is awesome.
  3. Amani Berserker
    • Buffing this guy up and enraging him is very strong and scary.
  4. Mad Bomber
    • YOBO! You Only Bomb Once!
  5. Youthful Brewmaster
  6. Bloodfen Raptor
  7. Novice Engineer
    • Cycling is good.
  8. Loot Hoarder
    • Cycling is good.
  9. Ironbeak Owl
  10. Bloodsail Raider
    • This card is way better, if you have a decent amount of weapons.
  11. River Crocolisk
  12. Dire Wolf Alpha
  13. Murloc Tidehunter
  14. Bluegill Warrior
  15. Kobold Geomancer
  16. Frostwolf Grunt
    • Please do not pick this card. Ever.

3

  1. Shattered Sun Cleric
    • So wow. Very awesome. Such 4/4 for 3.
  2. Scarlet Crusader
    • ‘Divine Shield’… Enough said.
  3. Harvest Golem
    • 4/4 for 3. Nice!
  4. Raging Worgen
  5. Earthen Ring Farseer
    • The heal can be so useful.
  6. Flesheating Ghoul
  7. Acolyte of Pain
  8. Jungle Panther
  9. Ironfur Grizzly
  10. Razorfen Hunter
  11. Wolfrider
  12. Ironforge Rifleman
  13. Thrallmar Farseer
  14. Tauren Warrior
  15. Raid Leader
  16. Silverback Patriarch
  17. Dalaran Mage
  18. Magma Rager

4

  1. 1. Chillwind Yeti
    • Value!
  2. Dark Iron Dwarf
    • 6/4 for 4. That is strong.
  3. Senjin Shieldmasta
    • Really strong ‘Taunt’-Card.
  4. Spellbreaker
    • Decent ‘Silence’.
  5. Acient Brewmaster
  6. Cult Master
    • Can be useful or useless.
  7. Gnomish Inventor
    • Cycling is good.
  8. Stormwind Knight
  9. Dragonling Mechanic
  10. Silvermoon Guardian
  11. Ogre Magi
  12. Oasis Snapjaw
  13. Mogushan Warden
  14. Dread Corsair
    • This card is way better, if you have a decent amount of weapons.

5

  1. Silver hand Knight
    • 6/6 for 5. I take that any day
  2. Venture Co. Mercenary
    • 7/6 for 5. A huge threat, but it can backfire.
  3. Stranglethorn Tiger
    • Very solid card overall.
  4. Fen Creeper
    • A really nice ‘Taunt’-Card.
  5. Spiteful Smith
    • This card is way better, if you have a decent amount of weapons, but it is still good without weapons.
  6. Frostwolf Warlord
  7. Gurubashi Berserker
  8. Darkscale Healer
  9. Stormpike Commando
  10. Booty Bay Bodyguard
  11. Nightblade

6

  1. Boulderfist Ogre
    • Value!
  2. Frost Elemental
    • Freezing stuff is so annoying.
  3. Lord of the Arena
  4. ArchMage
  5. Reckless Rocketeer
  6. Windfury Harpy
  7. Priestess of Elune

7

  1. Stormwind Champion
  2. War Golem
  3. Core Hound

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