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Pierce7d

Pierce7d

  • This deck uses Defender of Argus as it’s Taunt base, which is a HUGE problem. Defender of Argus uses minions already on board to provide taunt against later threats, but when using tons of big minions, this card is a snowball card instead of a problem solver (a win-more, as some might say). It’s not the same combat tactical card you’ll find it to…[Read more]

  • That’s exactly what he just said. If you disenchant a card that was recently modified/patch, you gain the amount of dust it costs to craft it. This way, if you craft a card, and they patch it the next day, you can get a full refund because you crafted it for it’s old benefit, not for the patched version.
    Otherwise, 5 dust for a common (20 for a…[Read more]

  • Mountain Giant is a huge risk, which I wouldn’t be willing to take unless you strongly want to commit to two thoughsteal, which is inadvised.
    Your problem is the lack of early game control, so I recommend the Abomination tech (you’re familiar with it, you ran it at Blizzcon).

  • Mass Dispel and Shadow Madness both help to beat rush decks like that Murlock deck you shouldn’t have lost to.

  • Grull is an infinitely better version of “The Beast”. 9/7 is nice, but I’d prefer a card with no drawback and scaling.
    Two Shadow Word Pain seems like you’re running the risk of a dead card early. I’d consider a Mass Dispel because it can recover against fields that get wildly out of control. Your opponent drops a Sylvannas you can’t immediately…[Read more]