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Maexxna is the final boss of the Arachnid Quarter, her hero power returns a random enemy minion back to their hand for 3 mana which makes controlling the board extremely difficult. This mechanic gives minions with charge/battlecrys a lot more value, as well as spells. |
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Heroic Difficulty Strategy
- Her hero power has changed to return 2 enemy minions back to the hand, it costs 0 mana and MUST be used at the start of her turn.
- Healing is critical as you must kill Maexxna using spells, charges or battlecrys, so delay with heals until you have enough mana to burst using your combos.
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Recommended Deck:
Minion (13)
- 1x Leeroy Jenkins
- 2x Earthen Ring Farseer
- 2x Bluegill Warrior
- 2x Elven Archer
- 2x Guardian of Kings
- 2x Stonetusk Boar
- 2x Voodoo Doctor
Weapon (2)
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Ability (15)
- 1x Equality
- 2x Blessing of Wisdom
- 2x Eye for an Eye
- 2x Blessing of Kings
- 2x Humility
- 2x Blessing of Might
- 2x Hand of Protection
- 2x Holy Light
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