Turn2 #11 ...

Turn2 #11 – with Senior Game Designer Ben Brode

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Hosts: Doa | Guests: Ben Brode

Production: Sympatico & Music: Matt Ilantzis

This week with Artosis in Germany, Doa takes Turn2 on solo and brings on one of Hearthstone’s Team5, Senior Game Designer Ben Brode. Not only does Ben give up a bunch of great information as well as opinions, reasoning, and a great insight into why some mechanics are the way they are, but he is genuinely one of the nicest guys…IN THE WORLD. Definitely a great episode for any and all Hearthstone fans!

Below are some notes from topic talked about on the show!

  • Ben has Best laugh on team5
  • Mage probably just strong in meta
    • Prefer to let Meta evolve before making changes
  • Open Beta probably not this year
  • Blood Imp change is on the “watch list”
  • Hard to make neutral spells
  • The Coin
  • once upon a time there was no coin
  • players going first used to win 80% without coin in game
  • 55%/45% first turn/second turn winrate is “within range”
  • They tried 1/1 starting in play for player 2, and first minion getting +1/+1
  • The coin brought it to almost 50/50 still slightly favors turn1
  • The coin being a spell is already a game mechanic, less confusing, less to teach
  • From balance perspective the 50/50 is based on the coin being a spell
  • Hand Sizes
  • Mulligan for turn1 is weaker
  • Going first is already better, so nothing to make turn2 stronger
  • Up to 6% better to go first for some classes
  • Want to put less emphasis on the “coin flip” of going first or second
  • Unranked Arena
  • Worried about people who are played to play arena
  • Free arena run designed to combat that (show how fun arena is)
  • Philosophy of features/modes – passionate about controlling the amount of stuff that clutters the interface
  • Hearthstone options/UI is excessively simple to make it very accessible
  • Fewer buckets to seperate players into
  • iPad
  • Around the release of the game, but not sure of the timeline
  • Expansions
  • getting pace of new cards correct very important
    Still closed beta, most people haven’t played yet, especially ipad/mobile market
  • Don’t want to overwhelm people new to CCGs
  • Expansions are coming, just need to find the right pace
  • Single Player Adventures
  • Earn cards that you can take into multiplayer
  • cCrazy new stuff coming in the adventures, new directions inside the current mechanics

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