Almost two weeks ago Blizzard decided it wasn’t happy with the state of Hearthstone. Aggro decks everywhere, especially Warlock, were in a very comfortable position. Then they polished the nerfbat and hit a ton of cards with a huge swing, thus turning the entire meta upside down for a while. Now that most players have already adapted to the changes, the meta is much more stable than before. And here is our opinion on the ranks so far:
Druids are still at the top, and considering the recent nerfs, that’s not exactly a surprise. But yeah, nothing is so good that it can’t get better, right? Strifecro seems to agree with this, he created his own Druid list that quickly became a new flavor for Druids everywhere. They’re just too solid against pretty much everything, their value removals and big creatures make sure of that.
Shamans showed up and started to challenge even the best Druid decks. Considering that the recent nerfs didn’t affect Shaman as well, in fact, it only affected their unfavorable matchups (especially Mage). Thrall seized the opportunity to come back in the competitive scene as one of the strongest contenders, possibly strong enough to even take Druid’s place.
Warlock control is still strong, and played to some extent, but it has a hard time dealing with Shamans and their obscene number of removals. Much harder than their good matchup against Druid, actually. So it’s only natural to expect they’ll lose some of their previous flavor. Maybe we’ll start to see Warlocks going back to their aggro archetypes? Only time will tell.
Warrior is still very solid and quite strong, although so far only in its control form. However, it has the same problems as Warlock control; Shaman is a very unfavorable matchup. It’s possible to win, but Shaman’s removals are usually a bit stronger and they can also play threats fairly quicker.
Paladin is in a very interesting situation. Both of its aggro and control builds are very efficient (the amount of healing a control paladin has is obscene) and if Shaman is to become the new king of the meta, they might actually have a very good shot at challenging them.
Hunter aggro took everyone by surprise a week ago, but they were easily countered and now lost a lot of flavor. They’ll still stand as a threat in the current meta, especially considering how fast and budget they can be, but not as it used to be one week ago. Also, we’re pretty sure that’s not the last we’ll see of the class, who knows what else they can unleash.
Priest is still trying to find its own place in the current meta, but we believe it’s as strong as ever. They don’t have the same amount of removals that Druids and Shamans have, and they lack their own threats as well, but that doesn’t mean they can’t get an advantage in a super late game scenario. We firmly believe that we’ll see more of this class, maybe even using a different archetype.
Rogue is in a bad spot. It doesn’t have any great matchups to account for, and it’s heavily stalled by other control decks, especially considering that it has no big threat to play later in the game. But maybe someone will come up with something, we believe Rogue has some underused potential. Maybe they’ll never find a place in the top tiers (at least considering the current meta), but they’re definitely still playable.
Mage is currently a shadow of what it was before, since the recent nerfs hit him pretty hard. In fact, it was the most nerfed class so far and it seems like they might have gone a bit too far on the nerfs. As of now, Mage is pretty much nonexistant in the scene. However, they still have a strong plethora of secrets, and we think that’s the way to go with them now.
Even though Druids are still in pretty good shape, we firmly believe that Shamans have what it takes to overthrow their rule. They already have solid results against them, while being consistent in most other matchups as well. So it’s interesting, let’s take a look at current meta Shaman:
Deck of the Week – Meta Shaman (and its variations)
This deck is extremely consistent and versatile, just like most Druids, except it has an insane card draw through Mana Tide Totem and Nat Pagle. Its removals are very cheap and extremely efficient and Hex is way too good in a meta full of big minions. Flametongue Totem has amazing synergy with the other early/midgame minions, like Unbound Elemental, Azure Drakes, Fire Elementals and even hero power totems. Al’Akir is a really strong finisher, with a single Rockbiter Weapon he can deal 12 damage right off the bat. That’s more than a Pyroblast!
Against other classes, Feral Spirit helps a ton against those pesky super fast aggro decks, and so does Lightning Storm. Stormforged Axe is an excellent weapon, with 3 durability points it generates card advantage on its own. The downside is that it makes you lose a lot of health, and Shamans don’t have any healing. So one axe is enough.
So far, the deck doesn’t seem to have a lot of weaknesses, maybe Paladin Control would be the way to go against it, since it has a limited number of threats, that can be easily destroyed by Equality combos. We are sure players will come up with interesting strategies against it in the next weeks.
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