Hail and well met ihearthu fans! Today we are having an in-depth look at Team Doge House Control Warrior. A lot of people thought that this deck is dead after the Charge nerf, but to their surprise it’s harder to kill than they initially thought.
In the current metagame dominated by Druids, Shamans, control Warlocks and super fast aggro Hunters it feels just right. Early removal takes care of all the possible threats only to pave the way for the good stuff.
In general you have more big and game-breaking cards than your opponent has removal. An explosive finish with Grom Hellscream also is nothing to frown upon. In general this deck is super fun to play and I really recommend trying it!